Files
viralfactory/ui/gradio_ui.py

123 lines
4.8 KiB
Python

import os
import gradio as gr
from src.engines import ENGINES, BaseEngine
from src.chore import GenerationContext
class GenerateUI:
def __init__(self):
self.css = """.generate_button {
font-size: 5rem !important
}
"""
def get_switcher_func(self, engine_names: list[str]) -> list[gr.update]:
def switch(selected: str):
returnable = []
for i, name in enumerate(engine_names):
returnable.append(gr.update(visible=name == selected))
return returnable
return switch
def launch_ui(self):
ui = gr.TabbedInterface(
*self.get_interfaces(), "Viral Factory", gr.themes.Soft(), css=self.css
)
ui.launch()
def get_interfaces(self) -> tuple[list[gr.Blocks], list[str]]:
"""
Returns a tuple containing a list of gr.Blocks interfaces and a list of interface names.
Returns:
tuple[list[gr.Blocks], list[str]]: A tuple containing a list of gr.Blocks interfaces and a list of interface names.
"""
return ([self.get_generate_interface()], ["Generate"])
def get_generate_interface(self) -> gr.Blocks:
with gr.Blocks() as interface:
with gr.Row(equal_height=False) as row:
inputs = []
with gr.Blocks() as col1:
for engine_type, engines in ENGINES.items():
multiselect = engines["multiple"]
engines = engines["classes"]
with gr.Tab(engine_type) as engine_tab:
engine_names = [engine.name for engine in engines]
engine_dropdown = gr.Dropdown(
choices=engine_names,
value=engine_names[0],
multiselect=multiselect,
label="Engine provider:"
)
inputs.append(engine_dropdown)
engine_rows = []
for i, engine in enumerate(engines):
with gr.Row(
equal_height=True, visible=(i == 0)
) as engine_row:
engine_rows.append(engine_row)
options = engine.get_options()
inputs.extend(options)
switcher = self.get_switcher_func(engine_names)
engine_dropdown.change(
switcher, inputs=engine_dropdown, outputs=engine_rows
)
with gr.Blocks() as col2:
button = gr.Button(
"🚀",
scale=0.33,
size="lg",
variant="primary",
elem_classes="generate_button",
)
button.click(self.run_generate_interface, inputs=inputs)
return interface
def run_generate_interface(self, *args) -> None:
options = self.repack_options(*args)
arugments = {name.lower(): options[name] for name in ENGINES.keys()}
ctx = GenerationContext(**arugments)
ctx.process() # Here we go ! 🚀
def repack_options(self, *args) -> dict[BaseEngine]:
"""
Repacks the options provided as arguments into a dictionary based on the selected engine.
Args:
*args: Variable number of arguments representing the options for each engine.
Returns:
dict: A dictionary containing the repacked options, where the keys are the engine types and the values are the corresponding engine options.
"""
options = {}
args = list(args)
for engine_type, engines in ENGINES.items():
engines = engines["classes"]
selected_engines = args.pop(0)
if isinstance(selected_engines, str):
selected_engines = [selected_engines]
options[engine_type] = []
# for every selected engine
for engine in engines:
# if it correspods to the selected engine
if engine.name in selected_engines:
# we add it to the options
options[engine_type].append(
engine(options=args[: engine.num_options])
)
args = args[engine.num_options :]
else:
# we don't care about this, it's not the selected engine, we throw it away
args = args[engine.num_options :]
return options
if __name__ == "__main__":
ui_generator = GenerateUI()
ui_generator.launch_ui()