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viralfactory/ui/gradio_ui.py

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import gradio as gr
import orjson
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from src.engines import ENGINES, BaseEngine
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from src.chore import GenerationContext
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class GenerateUI:
def __init__(self):
self.css = """.generate_button {
font-size: 5rem !important
}
"""
def get_presets(self):
with open("local/presets.json", "r") as f:
return orjson.loads(f.read())
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def get_switcher_func(self, engine_names: list[str]) -> callable:
def switch(selected: str | list[str]) -> list[gr.update]:
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if isinstance(selected, str):
selected = [selected]
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returnable = []
for i, name in enumerate(engine_names):
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returnable.append(gr.update(visible=name in selected))
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return returnable
return switch
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def get_ui(self):
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ui = gr.TabbedInterface(
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*self.get_interfaces(), title="Viral Factory", theme=gr.themes.Soft(), css=self.css
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)
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return ui
def launch_ui(self):
ui = self.get_ui()
ui.launch()
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def get_interfaces(self) -> tuple[list[gr.Blocks], list[str]]:
"""
Returns a tuple containing a list of gr.Blocks interfaces and a list of interface names.
Returns:
tuple[list[gr.Blocks], list[str]]: A tuple containing a list of gr.Blocks interfaces and a list of interface names.
"""
return (
[self.get_generate_interface(), self.get_settings_interface()],
["Generate", "Settings"],
)
def get_settings_interface(self) -> gr.Blocks:
with gr.Blocks() as interface:
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reload_ui = gr.Button("Reload UI", variant="primary")
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def reload():
gr.Warning("Please restart the server to apply changes.")
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reload_ui.click(reload)
for engine_type, engines in ENGINES.items():
engines = engines["classes"]
with gr.Tab(engine_type) as engine_tab:
for engine in engines:
gr.Markdown(f"## {engine.name}")
engine.get_settings()
return interface
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def get_generate_interface(self) -> gr.Blocks:
with gr.Blocks() as interface:
with gr.Row(equal_height=False) as row:
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inputs = []
with gr.Column(scale=2) as col1:
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for engine_type, engines in ENGINES.items():
multiselect = engines["multiple"]
show_dropdown = engines.get("show_dropdown", True)
engines = engines["classes"]
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with gr.Tab(engine_type) as engine_tab:
engine_names = [engine.name for engine in engines]
engine_dropdown = gr.Dropdown(
choices=engine_names,
value=engine_names[0],
multiselect=multiselect,
label="Engine provider:"
if not multiselect
else "Engine providers:",
visible=show_dropdown,
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)
inputs.append(engine_dropdown)
engine_rows = []
for i, engine in enumerate(engines):
with gr.Column(visible=(i == 0)) as engine_row:
gr.Markdown(value=f"## {engine.name}")
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engine_rows.append(engine_row)
options = engine.get_options()
inputs.extend(options)
switcher = self.get_switcher_func(engine_names)
engine_dropdown.change(
switcher, inputs=engine_dropdown, outputs=engine_rows
)
with gr.Column() as col2:
button = gr.Button(
"🚀",
size="lg",
variant="primary",
elem_classes="generate_button",
)
with gr.Row() as preset_row:
presets = self.get_presets()
preset_dropdown = gr.Dropdown(
choices=list(presets.keys()),
label="Presets",
allow_custom_value=True,
value=None
)
preset_button = gr.Button("Load")
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def load_preset(preset_name, *inputs) -> list[gr.update]:
with open("local/presets.json", "r") as f:
presets = orjson.loads(f.read())
returnable = []
if preset_name in presets.keys():
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# If the preset exists
preset = presets[preset_name]
for engine_type, engines in ENGINES.items():
engines = engines["classes"]
values = [[]]
for engine in engines:
if engine.name in preset.get(engine_type, {}).keys():
values[0].append(engine.name)
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values.extend(
gr.update(value=value) for value in preset[engine_type][engine.name])
else:
values.extend(gr.update() for _ in range(engine.num_options))
returnable.extend(values)
else:
poppable_inputs = list(inputs)
new_preset = {}
for engine_type, engines in ENGINES.items():
engines = engines["classes"]
new_preset[engine_type] = {}
engine_names = poppable_inputs.pop(0)
if isinstance(engine_names, str):
engine_names = [engine_names]
returnable.append(gr.update())
for engine in engines:
if engine.name in engine_names:
new_preset[engine_type][engine.name] = poppable_inputs[:engine.num_options]
poppable_inputs = poppable_inputs[engine.num_options:]
else:
poppable_inputs = poppable_inputs[engine.num_options:]
returnable.extend(gr.update() for _ in range(engine.num_options))
with open("local/presets.json", "wb") as f:
presets[preset_name] = new_preset
f.write(orjson.dumps(presets))
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return [gr.update(value=presets.keys()), *returnable]
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preset_button.click(load_preset, inputs=[preset_dropdown, *inputs],
outputs=[preset_dropdown, *inputs])
output_gallery = gr.Markdown("aaa", render=False)
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button.click(
self.run_generate_interface,
inputs=inputs,
outputs=output_gallery,
)
output_gallery.render()
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return interface
def run_generate_interface(self, progress=gr.Progress(), *args) -> gr.update:
progress(0, desc="Loading engines... 🚀")
options = self.repack_options(*args)
arugments = {name.lower(): options[name] for name in ENGINES.keys()}
ctx = GenerationContext(**arugments, progress=progress)
ctx.process() # Here we go ! 🚀
return gr.update(value=ctx.get_file_path("final.mp4"))
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def repack_options(self, *args) -> dict[str, list[BaseEngine]]:
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"""
Repacks the options provided as arguments into a dictionary based on the selected engine.
Args:
*args: Variable number of arguments representing the options for each engine.
Returns:
dict: A dictionary containing the repacked options, where the keys are the engine types and the values are the corresponding engine options.
"""
options = {}
args = list(args)
for engine_type, engines in ENGINES.items():
engines = engines["classes"]
selected_engines = args.pop(0)
if isinstance(selected_engines, str):
selected_engines = [selected_engines]
options[engine_type] = []
# for every selected engine
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for engine in engines:
# if it correspods to the selected engine
if engine.name in selected_engines:
# we add it to the options
options[engine_type].append(
engine(options=args[: engine.num_options])
)
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args = args[engine.num_options:]
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else:
# we don't care about this, it's not the selected engine, we throw it away
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args = args[engine.num_options:]
return options
def launch():
ui_generator = GenerateUI()
ui_generator.launch_ui()